Annals of Aldamere
Reputation is similar to status, but where status is concerned with influence and your place in society at large, reputation is more personal.
Reputation is also scored like an ability, and is factional in the sense that you can have different reputations with different countries and organizations. The GM may use reputation as a shorthand methods for tracking how popular characters are with a faction. Your starting reputation with every faction starts at 0: a good reputation must be earned.
Reputation can be good or bad: the self-styled “king of the beggars” in Iljysa may have a high reputation in Mhentir because of his vicious nature and unpredictable personality. A Hanzmiri nobleman may have a high reputation in the Eastern March for his charitable actions, and so on.
The modifiers from the Status Modifiers table may also apply: a knight may have a Reputation of 4 in his Almeri homeland, but in Morage his noble reputation means little. Helping the Galti tribe defeat an invading Saint Dagon army would raise his reputation with them significantly, and would go a long way to improving his relations with the other neighboring tribes.
Note that the GM will determine the available factions in the campaign; generally each nation and major organization will be a faction.
Reputation can also be used to replace an ability in an appropriate test. In this case, the character is relying on his renown and good standing with the faction in order to gain information, a discount on goods or taxes and so on.
Reputation may also be required to join and progress within organizations (such as Knight-Orders and Wizard Circles).
A character’s reputation may change in a number of ways. Generally the GM will award increases in reputation with a faction if the character supports it and its goals. Decreases may be awarded if the character works against or obstructs the faction.
Unless the character is actively working with a faction his reputation with it will go down over time. As a rule of thumb, decrease a reputation score by 1 if the character does not work with for a number of years equal to his current reputation. For example, a character’s reputation (currently 5) with the Solars of the Knights of the Temple of the Sun-in-Glory will fall to 4 after 5 years. Reputation should not go below 0 using this method.