Hanzmir

Hanzmir.png
Places in Hanzmir.

Civ +2, Wealth +3, Might +1, Territory +2

  • Agriculturally rich along the rivers – fields of grains, vegetable patches, orchards, vineyards, flocks of sheep and goats, herds of cattle.
  • Verdant forests of oak, ash, elm, and rowan – deeper forests are of conifer.
  • Several navigable rivers
  • Good river and sea ports
  • Emphasis on fine craftsmanship; artisans are valued
  • Strong mercantile and trade class with an emphasis on “getting ahead”.
  • Rich and powerful noble class with a martial tradition.
  • Ambitious (and in some cases overly pious) clergy – tend to be drawn from the lower and middle class.
  • Music is important over other arts.
  • Engineers and tinkers abound – lots of clockwork.
  • Several good universities.
  • Monastic orders are generally aesthetic in outlook and conduct.
  • Giant’s Spine Mountains are to the south – rife with many clear, deep lakes.
  • “Wild” forests & swamps/marshes to the east
  • Hereditary enemies to the west – Kingdom of Almeryss
  • Cold sea, the White Sea, to the north – lots of islands – beyond that lies a rather harsh land – Skarforce, Drachenwald, Marjya, and the Northlands
  • The Luger Bank – very rich with a tradition of loaning money to the Church and Kings. Prohibited by Church statute from charging interest – still manage to make money on their loans.
  • Kedic League – an organization of trading cities/towns that spans national interests.
  • Hanzmir currently has an Empress, Katarine III – selected by the Twelve Electors (highest lords and prelates of the Realm).
  • Kethrun States — along the River Ketharus.

Hanzmir

Annals of Aldamere thelesuit