Warrior Class

The warrior is the classic fighting man. You can use this class to represent any kind of martial character.

Primary Abilities Constitution, Dexterity, Fighting, and Strength
Secondary Abilities Accuracy, Communications, Intelligence, Perception, and Willpower
Starting Health 30 + Constitution + 1d6
Weapon Groups Brawling plus any 3 of the following: Axes, Bludgeons, Bows, Crossbows, Heavy Blades, Light Blades, Spears, or Staves.
Level Benefit
1 Starting Talents: Novice in any two of the following talents: Archery Style, Dual Weapon Style, Pole Weapon Style, Single Weapon Style, Throwing Weapon Style, Two-Hander Style, Unarmed Style, or Weapon & Shield Style. Also start as Novice in Armor Training.
2 New Ability Focus – you gain one of the following ability focuses: Dexterity (Riding), Intelligence (Military Lore), or Strength (Climbing).
3 New Talent – become a Novice in a new talent or gain a degree in a talent you already have.
4 New Specialization – you may chose one specialization for your class. You gain the Novice degree of its specialization talent.
New Weapon Group – learn a new weapon group of your choice.
5 New Talent – become a Novice in a new talent or gain a degree in a talent you already have.
Stunt Bonus – perform the Dual Strike stunt for 3 SP instead of the usual 4.
6 New Specialization – gain the Journeyman degree in the specialization talent you gained at level 4.
7 + Read the Fantasy AGE Core Rulebook for information about the Warrior Class.

Go to Ability Focuses.
Go to Specializations.
Go to Talents.
Go to Weapons.
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Warrior Class

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