Annals of Aldamere
A focus is an area of expertise within the larger scope of an ability.
In game terms, if you have a focus, your ability is effectively 2 higher then normal when working within that specialty.
Note on Weapon Groups: A character can take training in a Weapon Group as if it were a focus. A character must be trained in a Weapon Group before taking it as a Weapon Focus.
Accuracy Focuses: Arcane Blast, Bows, Black Powder, Dueling, Grenades, Light Blades, Staves.
Communication Focuses: Animal Handling, Bargaining, Deception, Disguise, Etiquette, Gambling, Investigation, Leadership, Performance, Persuasion, Seduction.
Constitution Focuses: Drinking, Rowing, Running, Stamina, Swimming.
Fighting Focuses: Axes, Bludgeons, Heavy Blades, Lances, Polearms, Spears.
Dexterity Focuses: Acrobatics, Brawling, Calligraphy, Crafting*, Initiative, Legerdemain, Lock Picking, Profession*, Riding, Sailing, Stealth, Traps.
Intelligence Focuses: Alchemy, Arcana, Arcane Lore, Brewing, Cartography, Cryptography, Cultural Lore, Dungeon Lore, Engineering, Evaluation, Geographical Lore, Healing, Heraldry, Herb Lore, Historical Lore, Literacy, Language*, Military Lore, Musical Lore, Natural Lore, Planar Lore, Poison Lore, Profession*, Research, Religious Lore, Runes, Seamanship, Spiritual Attack, Spiritual Lore, Streetwise, Trading, Writing.
Perception Focuses: Empathy, Hearing, Searching, Seeing, Smelling, Spirit Sense, Tasting, Touching, Tracking.
Strength Focuses: Climbing, Driving, Intimidation, Jumping, Might, Profession*, Smithing.
Willpower Focuses: Courage, Faith, Morale, Self-Discipline, Spiritual Defense.