Having little choice, Ser Marcel’s company set off into the dim twilight of the Body of Yigg, seeking escape from the wrath of necromancer Crode. Thorne seemed both thrilled to experience travels beyond, and deeply troubled at having left the object our quest, his sister-shade Chezza, to her new life. Ser Marcel was somewhat shaken as well, having been unsettled more than the rest of us by his first trip through the silvery mists. This time, however, the company had a guide, an ancestor of the Skreet, a true “snake-man”. Master Vakarn had said his people had created the portals, although they did not necessarily function as intended. Before the party could probe into the mysteries only known by such a living fossil, the mists became alive with colorful showers and bright flashes. Our guide thought to us a name for the phenomenon, a “etheric pulsar”, which he warned us to avoid. Before the party could move safely away, however, there was a great flash and dull thudding blast that threw the group asunder.
Moments later, Ser Marcel, Thorne, Olis, and Gabriel found themselves in a strange room of glowing white walls, ears still ringing from the explosion. An acrid smell of ozein filled the air, like having been too close to a lighting strike. There was no sign of Gretta, Father Aerik, or our guide. Instead, we were faced with two angry men shouting at us in some strange dialect of Hrondene and threatening us with arcane wands. After a few tense moments, the strangers introduced themselves as Khiron—a strange man festooned in metal armor with bizarre pauldrons—and a Mr. Dwight (later found to be a Mr. Earnest Dwight)—a mage of some ilk wearing a leather cloak-coat and quite eager to demonstrate the deadliness of his arcane tools.
Alas, there was no sign of the portal, our missing companions, or the quarry that Mr. Dwight and Khiron had been in the process of securing, leaving Ser Marcel’s troop with scant options but to accompany the strangers back to “Gateway City”, a town of some size. Leaving the strange room in which they arrived, a place the local folks called “Site 109”, the travel back to the city was full of wonders for Thorne and uneasy danger for the rest: A great metal wagon that moved at great speed with no yolk or beast of burden, a towering golem armed with a huge barrel-shaped wand that threatened Mr. Dwight and his property on the trip back, roads made of some poured rock, and city walls seemingly carved from immense stone (the locals spoke of ‘ferro-concrete’).
After months in Yen Enoth, it was both familiar and deeply unsettling to again be in large city full of strange wonders and noise. After taking a little time to rest and recover, the party accompanied Mr. Dwight and Khiron to meet with a local merchant-lord. The meeting did not seem to go as well as Mr. Dwight had hoped, but in the end it was decided that the fellowship assembled would seek out other places there the now-missing Professor Cartwright had researched in the hopes of finding another portal back home or perhaps finding out what became of Gretta and Father Aerik. The trail began at the Professor’s office, which provided both a great deal of information and scant solid leads as to where such “technology” might be found. His cousin, another professor, graciously agreed to make arrangements to visit Professor’s Cartwright’s abode.